Digital Platform for Interactive Learning for K12 to Support After School Learning and Development

Children walking to school
Digital Platform for Interactive Learning for K12 to Support After School Learning and Development
SectorMost major industry classification systems use sources of revenue as their basis for classifying companies into specific sectors, subsectors and industries. In order to group like companies based on their sustainability-related risks and opportunities, SASB created the Sustainable Industry Classification System® (SICS®) and the classification of sectors, subsectors and industries in the SDG Investor Platform is based on SICS.
Education Technology
Business Model Description

Invest in the development of B2C online marketplaces that connect private tutors and students, offering subscription-based learning videos, private and on-demand tutoring services and online exam tryouts. Examples of some companies active in this space are:

PT. Ruang Raya Indonesia (Ruangguru), founded in 2014, owns and operates an online marketplace that connects private tutors and students. Its Learning Management System makes it easier to organize lessons, student attendance, materials, assignments and communication in class. Its valuation is ~USD 1 bn and has raised funds from The Lippo Group, Nusa Jaya Cipta, Tiger Global Management. (13)

PT Zona Edukasi Nusantara, founded in 2007, provides a digital learning platform, that offers study material videos, practice packages for K-12 and preparation for university entrance exams; and Agora which provides a cloud-based digital learning platform for employee training with modules. It raised USD 20 mn in a Series A round from Northstar Group, Kinesys Group and Beenext. (14)

biMBA AIUEO (BCTA partner), founded in 1996, operates as a franchise marketing system, with its remote/distance learning programs. It aims to support early learning for children (aged 3-6) who lack access to quality education by boosting their reading/writing abilities through fun educational activities and individual mentoring. Its estimated annual revenue is USD 110.2 mn. (15)

Expected Impact

Provision of quality education via digital platforms for interactive learning for K-12 to enhance quality of education and learning experience and improve the quality of future workforce

Indicative ReturnDescribes the rate of growth an investment is expected to generate within the IOA. The indicative return is identified for the IOA by establishing its Internal Rate of Return (IRR), Return of Investment (ROI) or Gross Profit Margin (GPM).
Market is at a nascent stage and no exits have been observed so far.
Investment TimeframeDescribes the time period in which the IOA will pay-back the invested resources. The estimate is based on asset expected lifetime as the IOA will start generating accumulated positive cash-flows.
Medium Term (5–10 years)
Market SizeDescribes the value of potential addressable market of the IOA. The market size is identified for the IOA by establishing the value in USD, identifying the Compound Annual Growth Rate (CAGR) or providing a numeric unit critical to the IOA.
> USD 1 billion
Average Ticket Size (USD)Describes the USD amount for a typical investment required in the IOA.
USD 1 million - USD 10 million
Direct ImpactDescribes the primary SDG(s) the IOA addresses.
Quality Education (SDG 4)
Indirect ImpactDescribes the secondary SDG(s) the IOA addresses.
Decent Work and Economic Growth (SDG 8) Gender Equality (SDG 5) No Poverty (SDG 1)
Sector Sources
  • (1) World Bank. 2020. The Promise of Education in Indonesia. (2) Republic of Indonesia. 2020. Indonesia's 2020-2024 National Medium-Term Development Plan (3) World Economic Forum. 2017. The Global Human Capital Report 2017. (4) Republic of Indonesia. 2019. Roadmap of SDGs Indonesia Towards 2030. (5) MoEC. 2020. The 2020-2024 MOEC Strategic Plans. (6) PDSPK) Kementerian Pendidikan dan Kebudayaan. 2021. Dashboard GTK. (7) BPS. 2021. Rough Participation Rate (APK) of Senior High School by Revenue Group 2019-2021. (8) Republic of Indonesia. 2021. APBN 2021. (9) The Ravenry. 2020. i360 Report Edutech Industry in Indonesia. (10) Republic of Indonesia. 2019. Roadmap of SDGs Indonesia Towards 2030. (11) UNICEF. 2020. Strengthening Digital Learning across Indonesia: A Study Brief. (12) The Jakarta Post. 2020. Indonesian internet users hit 196 million, still concentrated in Java: APJII survey.
IOA Sources
  • (13) Mime. 2021. After Recent Funding, Ruangguru Potentially to Become a New Unicorn. (14) Tech in Asia. 2020. Indonesia’s Zenius bags $20m, appoints former Gojek exec as CEO. (15) Growjo. 2022. YPAI biMBA-AIUEO Revenue, Competitors and Alternatives. (16) Forbes. 2021. Indonesian Edtech Startup Cakap Raises $10 Million From Centauri Fund, Singapore’s Heritas Capital. (17) Ruangguru. 2021. Indonesia’s largest tech-enabled provider for quality teaching & content. (18) World Bank. 2021. Government expenditure on education, total (% of government expenditure) - Indonesia. (19) World Bank. 2021. Government expenditure on education, total (% of GDP) - Indonesia. (20) Old Rope. 2021. EdTech in Indonesia 🇮🇩- The way forward. (21) Tech in Asia. 2020. Here’s what Ruangguru’s financial numbers don’t tell you. (22) Digital News Asia. 2020. Indonesian edtech, Zenius raises undisclosed Pre-Series B round. (23) Tech in Asia. 2021. Ruangguru becomes profitable, revenue grows by 4x. (24) Republic of Indonesia. 2021. Annexes Indonesia’s Voluntary National Review . (25) Open Data Labs. 2018. Digital Literacy and Young Girls in Indonesia: Bridging the Gap. (26) SEKRETARIAT NASIONAL SDGS. 2019. Indonesia's SDG National Action Plans-RAN SDGs 2021-2024. (27) GSM Association. 2020. The Mobile Gender Gap Report 2020. (28) Ministry of Finance. 2021. Menkeu : PPN Mewujudkan Azas Keadilan. (29) Ministry of Education and Culture. 2019. MOEC Regulation No. 31/2019 on Technical Instructions for Affirmative and Performance base School Operational Assistance Funds. (30) Ministry of Education and Culture. 2021. MOEC Regulation No. 6/2021 on Technical Instructions for Management of Regular School Operational Assistance Funds.,masing%20daerah%20ditetapkan%20oleh%20Menteri. (31) Ministry of Education and Culture. 2020. MOEC Regulation No. 1177/2020 on Program Sekolah Penggerak. (32) Ministry of Education and Culture. 2020. MOEC Circulating Letter No. 1/2020. (33) Ministry of Investment. 2021. KLASIFIKASI BAKU LAPANGAN USAHA INDONESIA (KBLI) 202-KBLI 63122. (34) Ministry of Finance. 2021. MoH Regulation No.149/PMK.03/2021. (35) Ministry of Finance. 2021. PPN di Bidang Pendidikan Hanya untuk Jasa Pendidikan Tertentu.